Your Holy Shock, Shield of Vengeance, Judgment (skills depend on your specialization), attack all valid enemies within 30 yards, 30 yards range, 1 minute cooldown, Instant.
A Kirian Spear is projected at the target location, inflicting 11050 Arcane damage immediately and 11963 damage within four seconds. The enemies hit were tied to the landing position of the spear. Generates 25 rage, 1 minute cooldown, 25 yard range, and instant.
A resonance trap is projected at the target position, which is triggered when the first enemy touches, forming a resonance zone that lasts for 10 seconds. Your attack can ignore the opponent's line of sight within the trap area (meaning that others cannot get your perspective. ), Increasing the critical strike chance of damage by 30%, traps for 1 minute, 1 minute cooldown, 40 yard range, instant.
Exhort your target to reduce its damage to you by 5% and deal 12060 Arcane damage for 14 seconds. When you use the rune-consuming skills, the skill cooldown is reduced by 4 seconds, 1 minute cd, 30 yard distance, Instant.
Embed runes into the land in front of you, inflicting 7004 Arcane damage after detonation, and generate 3 soul fragments from the enemy. Cool for 1 minute. Instant.
(Balance) Create an area full of biological energy for 16 seconds. In the area, increase your intelligence and stamina by 20%, gain solar gain every 4 seconds, cool down for 2 minutes, 20 yard range, instant.
(Wildness) Create a zone full of biological energy for 16 seconds. In the zone, your intelligence and stamina increase by 20%. You get an energy saving spell every 4 seconds, 2 minutes cooldown, 18 yard range, instant.
(Guardian) Create a zone full of biological energy for 16 seconds. In the zone, increase your intelligence and stamina by 20%, get blood every 4 seconds, cool down for 2 minutes, 18 yard range, instant.
(Restoration) Create an area full of biological energy for 16 seconds. In the area, increase your intelligence and stamina by 20%. You get an energy saving spell every 4 seconds, 2 minutes cooldown, 20 yard range, instant.
Radiant Spark instantly causes 3257 Arcane damage, and an additional 1404 points of damage within 8 seconds, increasing the target ’s direct spell damage by 25%. Each time the damage is superimposed, the effect of the four spells ends, 2000 mana, 30 Second cooldown, 40 yard range, 1.5 second cast.
(Tread) Mastery increases by 15% for the next 30 seconds. In addition, the cooldown of the Rising Sun Kick will be reset immediately. The Rising Sun Kick will reduce the cost of your gas-consuming skills by 1 for 5 sec. Instant, 2 minute cooldown.
(Mist Weaving) Increases Mastery by 15% for the next 30 seconds. In addition, the cooldown of the Essence Fountain will be reset immediately. At the beginning and end of the channel, it will restore 12091 health and 10,000 mana to nearby allies. Instant, 2 minute cooldown
(Brewmaster) Increases Mastery by 15% for the next 30 seconds. In addition, the cooldown of Drunk Brew is immediately reset. Enemies attacked by Drunk Brew increase your damage by 5% for 8 seconds. Can stack five times and cool down for 2 minutes.
The skill you need to cast time becomes instantaneous. Your continuous casting skill time is reduced by 50% for 8 seconds. After the end, your channeling and casting skills speed is reduced by 20% for 4 seconds, 3000 mana, and 1 minute cooldown. 1 second cast.
Deals 4058 Arcane damage to an enemy, and collects its soul, rewarding a soul combo point (not one more star, for example, it is five stars itself. After this skill is played, there is an empty spot for the soul combo point. (Overall, the total is 5 stars). This combo point exists for 12 seconds. During this period, the use of finishing skills will not consume this combo point, consume 30 energy, 1 minute cooldown, melee range, instant.
Inflicts 5,106 Arcane damage immediately, and an additional 8,228 damage over 18 seconds. If the enemy dies during this time, 5 soul shards will be generated. If they survive, the cooldown of the search for heavy taxes will be refreshed, 2000 mana. 40 second cooldown, 40 yard range, 2 second cast.
Summon a totem in the target area for 12 seconds, so that the nearest ally within 8 yards gains 20% mastery. If you are within this range, the totem will be more inclined to grant you this power, 1000 mana, 40 yard range, 1 minute cool down. Instant. Back to Sohu, see more(Responsible editor: admin)